Showing posts with label Fire. Show all posts
Showing posts with label Fire. Show all posts
Monday, 21 January 2013
Monday Memories #3 - Justice League America #37
Each Monday this year I'll be taking a look back at a random comic, prestige format issue, graphic novel or collection of reprints from amongst my 3,000 or so comics that date from 1962 to 2003 - I figured anything in the last ten years would be too recent to hark back to.
The comics are chosen completely at random and apart from a four week lead-in period, even I don't know what I'll be looking at in the weeks to come!
Sunday, 11 March 2012
Tuesday, 31 January 2012
Global Guardians #2 - Moving On
Following the events of Legends, the Justice League was revitalised (to say the least) and from its beginnings as simply a new version of the JLA, was transformed into a United Nations sponsored world-wide group of superheroes with embassies in most major countries.
Thing is, there was already a group with the same mandate, one which had a more international membership than the fledgling JLA/I. Sure, the League had a more interplanetary membership (with J'onn J'onzz and Mr Miracle) but the Global Guardians were already in place and as we saw last week, represented more of the globe than the League.
Still, politics being what they are, with the UN sanctioning the League, there was no need for the Guardians.
Justice League International #9 featured the first of several back-up appearances of the Guardians as they dealt with the closure of the Dome and while some, such as Belphegor and Dr Mist were quite philosophical about the affair, the Irish hero Jack O'Lantern was definitely not.
Sunday, 6 November 2011
Who'd Like A Cocktail? #153
Tags:
Abigail Arcane,
August General,
Batman,
Booster Gold,
Butcher,
Eminence of Blades,
Fire,
Godiva,
Green Arrow,
Hawkman,
Ice,
Midnighter,
Mother's Milk,
Rocket Red,
Swamp Thing,
Vixen,
Who'd Like A Cocktail?
Tuesday, 1 November 2011
Jurgens League #6 - Blood Secrets
And here we go again, casting our eyes back over an older incarnation of the Justice League, this time from the early 90's when Dan Jurgens was in charge. With that in mind, I had to call this the
JUSTICE LEAGUE AMERICA #76 - #77 - written by Dan Jurgens with art by Dan Jurgens and Rick Burchett.
Wednesday, 12 October 2011
Who'd Like A Cocktail? #149
Tags:
Abigail Arcane,
Apollo,
August General,
Batman,
Black Canary,
Booster Gold,
Butcher,
Fire,
GL Guy Gardner,
Godiva,
Green Arrow,
Ice,
Midnighter,
Rocket Red,
Swamp Thing,
Vixen,
Wee Hughie,
Who'd Like A Cocktail?
Tuesday, 11 October 2011
Jurgens League #4 - Doomsday!
And here we go again, casting our eyes back over an older incarnation of the Justice League, this time from the early 90's when Dan Jurgens was in charge. With that in mind, I had to call this the
JUSTICE LEAGUE AMERICA #69 - 71, written by Dan Jurgens with art by Dan Jurgens, Sal Velluto and Rick Burchett.
Tags:
Agent Liberty,
Black Condor,
Bloodwynd,
Blue Beetle (Ted),
Booster Gold,
Cat Grant,
Doomsday,
Etrigan,
Fire,
GL Guy Gardner,
Ice,
Jurgens League,
Max Lord,
Maxima,
Oberon,
Skeets,
Superman,
The Ray,
Wonder Woman
Tuesday, 4 October 2011
Jurgens League #3 - Atom And Aliens
And here we go again, casting our eyes back over an older incarnation of the Justice League, this time from the early 90's when Dan Jurgens was in charge. With that in mind, I had to call this the
JUSTICE LEAGUE AMERICA #66 - 68, written by Dan Jurgens with art by Jurgens, Rick Burchett and Jose Marzan Jr.
Tuesday, 27 September 2011
Jurgens League #2 - Starbreaker
And here we go again, casting our eyes back over an older incarnation of the Justice League, this time from the early 90's when Dan Jurgens was in charge. With that in mind, I had to call this the
JUSTICE LEAGUE AMERICA #63 - 65, written by Dan Jurgens with art by Jurgens and Rick Burchett.
Despite Superman's protests, Max Lord still has a hand in the League's business and after defeating the Weapons Master (see last week's entry) Lord does a deal with the UN which gets the team their own, brand new building right next to that of the UN.
Tuesday, 20 September 2011
Jurgens League #1 - A Spectacular Rebirth
JUSTICE LEAGUE SPECTACULAR #1 - written by Dan Jurgens and Gerard Jones with art by Dan Jurgens, Ron Randall, Rick Burchett and Randy Elliott.
JUSTICE LEAGUE AMERICA #61 - #62 - written by Dan Jurgens with art by Dan Jurgens, Rick Burchett and Jackson 'Butch' Guice.
Before we delve into the issues, a quick bit of background as to how we got here. The Giffen / DeMatteis (and Jones) runs on Justice League America and Justice League Europe came to an end with the Breakdowns storyline which saw both branches of the League dissolve after facing various foes. The one-off Justice League Spectacular featured new writers Dan Jurgens, who would take over the American branch, and Gerard Jones who was now writing the European team without Giffen.
Tags:
Batman,
Bloodwynd,
Blue Beetle (Ted),
Booster Gold,
Elongated Man,
Fire,
GL Guy Gardner,
GL Hal Jordan,
Ice,
Jurgens League,
Max Lord,
Maxima,
Oberon,
Royal Flush Gang,
Sue Dibny,
Superman,
Weapons Master
Sunday, 11 September 2011
Friday, 3 June 2011
Good News, Everyone!
Following the big announcement about the DCU reboot, we're getting more details as the time goes one. Just read this over at the DCU blog:
"A team of internationally-drafted superheroes fight each other and their bureaucratic supervisors as much as they do global crime in JUSTICE LEAGUE INTERNATIONAL #1 from writer Dan Jurgens and artist Aaron Lopresti. The cover to issue #1 is by Aaron Lopresti."And here's the cover:
Thursday, 5 May 2011
"Part Of Some Larger Purpose"
Justice League: Generation Lost finished up last week with a relatively satisfying end, at least from the point of view of a new Justice League International book being confirmed. Sure it would have been nice to have Max Lord brought to justice but the new team's going to need a bad guy to fight and he's the perfect candidate.
But one thing's still niggling at me and long time readers will probably be able to guess what it is while they stifle a groan: Ice's ret-conned origin. In #12 of Gen Lost, Winick revealed that Ice's whole background was a lie she had created to replace the supressed memory of her accidentally killing her father which I talked about at length here. And here.
In an interview with Comic Book Resources, Winick stated:
I probably have too much time on my hands, but I'd like to try and find out.
But one thing's still niggling at me and long time readers will probably be able to guess what it is while they stifle a groan: Ice's ret-conned origin. In #12 of Gen Lost, Winick revealed that Ice's whole background was a lie she had created to replace the supressed memory of her accidentally killing her father which I talked about at length here. And here.
In an interview with Comic Book Resources, Winick stated:
"As much as folks think we're doing it for shock value, nothing we did in the story was for shock value. In my opinion, everything that's done builds upon other things. The Creature Commandos don't show up just because I think they're cool, they show up because they are part of some larger purpose."See that? Everything that was done in the series was done to "builds upon other things" which of course includes Ice's ret-conned origin. This leads me to ask what was the purpose for the ret-con? What built upon it or what did it build upon?
I probably have too much time on my hands, but I'd like to try and find out.
Tags:
Batman,
Blue Beetle (Jaime),
Captain Atom,
Fire,
Ice,
Magog,
Max Lord,
Power Girl,
Rocket Red,
Wonder Woman
Sunday, 13 March 2011
Friday, 25 February 2011
You Want Very Tiny And Loud, Judd? You Got It.
Thanks to Sally P over at Green Lantern Butt's Forever I've just read an interview with Judd Winick over at CBR which I would normally have ignored.
In the interview, Winick talks about Justice League: Generation Lost and what's going to be happening in the closing issues which are fast approaching. It's probably no surprise that it's all building to a big climax (which is apparently a three issue long fight scene) but that wasn't what drew me to read it.
Sally P's blog post was called Tiny But Loud.
As I started writing this, a new post landed in my feed reader from Stars And Garters called Tiny? No. Vocal? Hell, Yes!
And then there's the title of this post. Anyone spotting a pattern?
In the interview, Winick talks about Justice League: Generation Lost and what's going to be happening in the closing issues which are fast approaching. It's probably no surprise that it's all building to a big climax (which is apparently a three issue long fight scene) but that wasn't what drew me to read it.
Sally P's blog post was called Tiny But Loud.
As I started writing this, a new post landed in my feed reader from Stars And Garters called Tiny? No. Vocal? Hell, Yes!
And then there's the title of this post. Anyone spotting a pattern?
Thursday, 6 January 2011
Who'd Like A Cocktail? #111
Sunday, 19 December 2010
Who'd Like A Cocktail? #110
Wednesday, 10 November 2010
The Ice Fan Cometh
So, ice goddess born of a magical race of beings in the mountains or daughter of the only noble man in a clan of thieving gypsies.
Which origin do you prefer? * Edit * What the heck - let's have a poll to decide! Check the poll at the top and vote!
All this discussion of Ice's new origin (as shown in Justice League: Generation Lost #12 and blogged about by me here and here) has generated that rarest of things, some comments from readers of this lowly comics blog. Much appreciated, folks!
There are two main reasons I dislike the new origin and the first is, quite simply, because editor Brian Cunningham lied to us. As I keep banging on about, the original DC Source blog article contained the line
One of the anonymous commenters said:
Had Brian Cunningham announced that "With Gen Lost #12, writer Judd Winick reveals Ice's new origin for the first time since the reality altering events of Infinite Crisis!" there would have been a few grumbles but, for me at least, it would have been better than the B.S. we were served with.
The second reason I'm unhappy with the origin is, admittedly, still open with regards to the final result. Sure, the handling of the origin's reveal was awful, but - and I'm cutting Winick a lot of slack here - it may well serve some purpose. The same anonymous commenter writes:
Stewart was in a wheelchair at the time and while his physical injuries were healed by Kyle Rayner (who had the godlike powers of Ion then) he still couldn't walk. One session of therapy later and Stewart reveals memories of joyriding as a young kid and getting into a car crash. He claims to have had a puppy on the back seat of the car which turns out to be a safety net his mind created: it was actually his sister on the back seat and who died in the crash. Cue the revelation of a repressed memory and large amounts of guilt and once he's accepted that, he's not only walking but a Green Lantern once more.
After that, the repressed memory of his sister was never mentioned again.
Compare that with the guilt he felt over the destruction of Xanshi and how he's dealt with that for years and become stronger for facing up to it and the repressed memory storyline pales into insignificance.
It's too early to say how this new power/memory thing will work out for Ice, but I have a feeling - based on Stewart's experiences - that it'll get brushed under the carpet and forgotten about very quickly. If that happens, it makes the origin ret-con pointless but, again cutting Winick some slack, it's too early to tell yet.
However, I can't help but wonder why this change has happened - who gains what from it?
Ice now has a whole load of guilt to work through, she's no longer the innocent character she once was, but she has increased levels of power. Is that really all that's changed, that she's more powerful? If so, it makes the new origin even more redundant.
Straight after the adventure in the ice kingdom where she defeats her brother, she and Fire head back to the Justice League headquarters where Ice reveals something to her friend:
Yep, new powers - increased strength, flight and ice generation.
So if (and that is still a big if) all Winick wanted was to do was up her powers, why not simply make a passing reference to this and hey presto, every one wins!
With another issue of Justice League: Generation Lost out this week, I'm sure I'll be revisiting this again!
Which origin do you prefer? * Edit * What the heck - let's have a poll to decide! Check the poll at the top and vote!
All this discussion of Ice's new origin (as shown in Justice League: Generation Lost #12 and blogged about by me here and here) has generated that rarest of things, some comments from readers of this lowly comics blog. Much appreciated, folks!
There are two main reasons I dislike the new origin and the first is, quite simply, because editor Brian Cunningham lied to us. As I keep banging on about, the original DC Source blog article contained the line
"With Gen Lost #12, writer Judd Winick provides Ice with a credible and tragic origin that does not negate what we already know."As I mentioned in a previous post, that's complete B.S. The new origin completely negates what we know! As I showed, a big chunk of Justice League history simply could not have happened - it's been negated!
One of the anonymous commenters said:
"In all due respect, as you detailed what stories get screwed up in this retcon, I'm struck by what a LOUSY story it is. It’s horribly dated, and thin."and I have to agree, the tale by Dan Vado wasn't brilliant but that doesn't detract from this new origin negating the original.
Had Brian Cunningham announced that "With Gen Lost #12, writer Judd Winick reveals Ice's new origin for the first time since the reality altering events of Infinite Crisis!" there would have been a few grumbles but, for me at least, it would have been better than the B.S. we were served with.
The second reason I'm unhappy with the origin is, admittedly, still open with regards to the final result. Sure, the handling of the origin's reveal was awful, but - and I'm cutting Winick a lot of slack here - it may well serve some purpose. The same anonymous commenter writes:
"I think [the origin] allows the story of Ice some place better to go, to grow, and become more popular."and I kinda hope that's what's going to happen, but I'd be really surprised if it does, mainly based on what I mentioned in one of the previous posts: Winick did the same thing to Green Lantern John Stewart.
Stewart was in a wheelchair at the time and while his physical injuries were healed by Kyle Rayner (who had the godlike powers of Ion then) he still couldn't walk. One session of therapy later and Stewart reveals memories of joyriding as a young kid and getting into a car crash. He claims to have had a puppy on the back seat of the car which turns out to be a safety net his mind created: it was actually his sister on the back seat and who died in the crash. Cue the revelation of a repressed memory and large amounts of guilt and once he's accepted that, he's not only walking but a Green Lantern once more.
After that, the repressed memory of his sister was never mentioned again.
Compare that with the guilt he felt over the destruction of Xanshi and how he's dealt with that for years and become stronger for facing up to it and the repressed memory storyline pales into insignificance.
It's too early to say how this new power/memory thing will work out for Ice, but I have a feeling - based on Stewart's experiences - that it'll get brushed under the carpet and forgotten about very quickly. If that happens, it makes the origin ret-con pointless but, again cutting Winick some slack, it's too early to tell yet.
However, I can't help but wonder why this change has happened - who gains what from it?
Ice now has a whole load of guilt to work through, she's no longer the innocent character she once was, but she has increased levels of power. Is that really all that's changed, that she's more powerful? If so, it makes the new origin even more redundant.
Straight after the adventure in the ice kingdom where she defeats her brother, she and Fire head back to the Justice League headquarters where Ice reveals something to her friend:
Yep, new powers - increased strength, flight and ice generation.
So if (and that is still a big if) all Winick wanted was to do was up her powers, why not simply make a passing reference to this and hey presto, every one wins!
With another issue of Justice League: Generation Lost out this week, I'm sure I'll be revisiting this again!
Tags:
Fire,
GL John Stewart,
GL Kyle Rayner,
Ice,
Ion,
Justice League
Monday, 8 November 2010
Better Off Dead?
A few weeks ago, the DCU Source blog gave notice that they were redoing the origin of Ice, one of the sweetest and innocent superheroes out there. That Judd Winick was behind it made a lot of people very nervous but what also ticked off a lot of people was the announcement from Justice League: Generation Lost's editor, Brian Cunningham:
Well, issue #12 of Justice League: Generation Lost landed and, it seems, my dread was well deserved.
Back in the old days of the Giffen / DeMatteis Justice League America, Ice was a mostly quiet, shy hero who somehow managed to see the good in Guy Gardner way before the rest of us and became his girlfriend, though to be honest it was a mostly on-off relationship.
Towards the end of their run on the League titles, Giffen and DeMatteis (along with Gerard Jones who was scripting the Justice League Europe title with Giffen plotting) threw together a somewhat patchy crossover between the titles called Breakdowns. Basically both teams get torn apart by a number of means, including the dreaded red tape of bureaucracy. Undergoing an efficiency review, poor old Ice ends up getting fired but not before admitting that she is "a Scandinavian ice goddess."
The story continues and various League members end up fighting against the powers that be in Bialya and it's during this fight that the inter-League title crossover meets the other DC crossover that was running at that time: the War of The Gods.
War... was a Wonder Woman-centric crossover which had various deities from mythologies world wide suddenly announcing themselves and attempting to take over the world. Needless to say, the Norse gods were no exception and we were treated to the DC versions of Loki, Thor and Baldur as they tried to conquer the Scandinavian countries. Being a goddess herself, Ice senses all this and leaves the Bialyan fight to save her people.
The actual fight with the Norse gods is all over fairly quick and the Justice League titles get back to the Breakdowns story, such as it is. The reason I mention this is that first Fire, then the rest of the League followed Ice to her homeland, fought against the gods and were told by Ice that her people were safe:
All of that tied in with her back story as given in Secret Origins #33 (which I detailed in the post linked above).
Several issues later, after the Dan Jurgens run on Justice League America and the Death of Superman storyline, new writer Dan Vado had Ice leave the League and return to the mountains and her people. It's fairly obvious from the artwork that she's entering a fantastical place:
Here she meets up with her family once more - her mother and father whom we met briefly in Secret Origins. Her mother's glad to have her back, particularly as her father's aged terribly - he's weak and feeble and, while Ice had been living in the outside world, he's moved closer to death.
We also meet for the first time Ice's brother Ewald who turns out to be something of a black sheep. As their father has weakened, Ewald has all but taken control of the ice kingdom and put out a story that Ice had died some years before.
All this takes place as a sub-plot scattered throughout issues of Justice League America while the rest of the League deal with alien fugitives and a doppleganger Guy Gardner.
With Ice's return, her father seems to rally a little and manages to face up to Ewald for the first time in years, telling him that perhaps, as his eldest child, Ice should inherit the kingdom and not Ewald.
Not surprisingly, this doesn't go over well:
Yes, he even does the whole shaking his fist thing!
Ice's mother thinks it's a great idea and attempts to convince Ice that she should stay and rule the country. Those plans are scuppered by Ewald who, while he doesn't flat out admit it, appears to have killed their father during the night and thus before he could officially name Ice as his successor.
Ewald proves he's a bad guy by imprisoning Ice and working with his secret, mysterious benefactor to turn the people's hearts and minds against his sister. The benefactor turns out to be the Overmaster who would - several issues hence - kill Ice.
Before that happens, Ice has her mother leave the ice kingdom and head outside with her JLA communicator which, when activated, results in a visit from Green Lantern and Power Girl. At the time, Power Girl was still under the impression that she was the grand-daughter of Arion of Atlantis and seemed to be changing her costume every other month, hence the blue and white outfit. Hal Jordan's arm, by the way, had very recently been broken by Mongul during the Reign of the Supermen storyline which brought Superman back from the dead.
It's not long before a message gets back to the JLA that Ice needs help and, like all good team do, they come running to help one of their own:
No one, I'm sure, will be surprised to hear that the meeting between the League and Ewald's army (which is really half a dozen magically created giants) ends up in a big fight. Ice is rescued and recovers enough to confront her wicked brother, defeating him and, again, being asked by her mother to remain and rule the kingdom:
Though she's tempted, she heads back with the League and, as mentioned above, in five or six issues time ends up being killed by the Overmaster.
So why have I just summarised a couple of years worth of stories featuring Ice? Well, it's obviously connected with the hideous ret-con of her origin that Winick has provided in Justice League: Generation Lost #12.
For those of you fortunate enough to have missed it, Ice's new origin is that she was a gypsy child in Norway, one born with power over ice and snow. The entire clan her family belong to are thieves though Ice's father is, of course, a noble sort and is planning to take them away from it all:
So that his father, Ice's grand-father, doesn't discover Ice's powers, he spends year after year telling Ice that she has to remain calm and in control. Of course, the grand-father finds out about her powers years later, after they've run away, and when he comes to take her back, Ice's father tells her to cut loose and freeze everything. This ends up with Ice causing the deaths of her grand-father, his gang of half a dozen thugs and, inadvertently, her own father who, with his dying words tells her "Always be careful. Be quiet. Be . . . be . . . calm."
Most of Justice League: Generation Lost #12 is a fight between Fire and Ice until, at the end, Ice regains some sense of self and suddenly realises what's been happening all her life:
Yep, the whole thing about being an ice goddess was a lie. She made it up to repress the memory of causing the death of her own father. That's the "credible and tragic origin" that Judd Winick has come up with, the one which, according to editor Brian Cunningham:
Seriously, what do we gain by having this new origin for Ice? As I said in the earlier post, being an ice goddess from a mythical race of ice people is no more ridiculous than being an Amazonian princess moulded from clay and being granted life by the Greek gods. These are comics, for Cthulhu's sake - why do we need a "credible and tragic origin" for a character who was, as stated in the Source blog article, a "pensive, shy flower" something which made her pretty much unique in the DCU?
All it's done is turn her into another angst ridden, angry superhero.
Utterly pointless. My only vague, tiny hope is that this'll all turn out to be a Max Lord-induced false memory so we can simply ignore this car crash of a ret-con.
Oh, and as a little post-script - when I read the issue and came across the page where Ice remembers everything, it triggered something in my own memory:
The whole causing the death of a loved one and repressing the memory thing? Winick's done that before: John Stewart in Green Lantern #147 was shown to have repressed a memory of causing not his father's but his sister's death.
It's like he's not even trying.
"For those of us that read the Super Friends series in the 1970s where Ice was originally introduced as Ice Maiden, we all know how absurd her origin was. With Gen Lost #12, writer Judd Winick provides Ice with a credible and tragic origin that does not negate what we already know."Either he and/or Winick had totally confused two separate characters - Ice and Icemaiden and which I blogged about at some length here. I finished that post by saying: "I dread to think what this "credible and tragic origin" is that Winick's come up with."
Well, issue #12 of Justice League: Generation Lost landed and, it seems, my dread was well deserved.
Back in the old days of the Giffen / DeMatteis Justice League America, Ice was a mostly quiet, shy hero who somehow managed to see the good in Guy Gardner way before the rest of us and became his girlfriend, though to be honest it was a mostly on-off relationship.
Towards the end of their run on the League titles, Giffen and DeMatteis (along with Gerard Jones who was scripting the Justice League Europe title with Giffen plotting) threw together a somewhat patchy crossover between the titles called Breakdowns. Basically both teams get torn apart by a number of means, including the dreaded red tape of bureaucracy. Undergoing an efficiency review, poor old Ice ends up getting fired but not before admitting that she is "a Scandinavian ice goddess."
The story continues and various League members end up fighting against the powers that be in Bialya and it's during this fight that the inter-League title crossover meets the other DC crossover that was running at that time: the War of The Gods.
War... was a Wonder Woman-centric crossover which had various deities from mythologies world wide suddenly announcing themselves and attempting to take over the world. Needless to say, the Norse gods were no exception and we were treated to the DC versions of Loki, Thor and Baldur as they tried to conquer the Scandinavian countries. Being a goddess herself, Ice senses all this and leaves the Bialyan fight to save her people.
The actual fight with the Norse gods is all over fairly quick and the Justice League titles get back to the Breakdowns story, such as it is. The reason I mention this is that first Fire, then the rest of the League followed Ice to her homeland, fought against the gods and were told by Ice that her people were safe:
All of that tied in with her back story as given in Secret Origins #33 (which I detailed in the post linked above).
Several issues later, after the Dan Jurgens run on Justice League America and the Death of Superman storyline, new writer Dan Vado had Ice leave the League and return to the mountains and her people. It's fairly obvious from the artwork that she's entering a fantastical place:
Here she meets up with her family once more - her mother and father whom we met briefly in Secret Origins. Her mother's glad to have her back, particularly as her father's aged terribly - he's weak and feeble and, while Ice had been living in the outside world, he's moved closer to death.
We also meet for the first time Ice's brother Ewald who turns out to be something of a black sheep. As their father has weakened, Ewald has all but taken control of the ice kingdom and put out a story that Ice had died some years before.
All this takes place as a sub-plot scattered throughout issues of Justice League America while the rest of the League deal with alien fugitives and a doppleganger Guy Gardner.
With Ice's return, her father seems to rally a little and manages to face up to Ewald for the first time in years, telling him that perhaps, as his eldest child, Ice should inherit the kingdom and not Ewald.
Not surprisingly, this doesn't go over well:
Yes, he even does the whole shaking his fist thing!
Ice's mother thinks it's a great idea and attempts to convince Ice that she should stay and rule the country. Those plans are scuppered by Ewald who, while he doesn't flat out admit it, appears to have killed their father during the night and thus before he could officially name Ice as his successor.
Ewald proves he's a bad guy by imprisoning Ice and working with his secret, mysterious benefactor to turn the people's hearts and minds against his sister. The benefactor turns out to be the Overmaster who would - several issues hence - kill Ice.
Before that happens, Ice has her mother leave the ice kingdom and head outside with her JLA communicator which, when activated, results in a visit from Green Lantern and Power Girl. At the time, Power Girl was still under the impression that she was the grand-daughter of Arion of Atlantis and seemed to be changing her costume every other month, hence the blue and white outfit. Hal Jordan's arm, by the way, had very recently been broken by Mongul during the Reign of the Supermen storyline which brought Superman back from the dead.
It's not long before a message gets back to the JLA that Ice needs help and, like all good team do, they come running to help one of their own:
No one, I'm sure, will be surprised to hear that the meeting between the League and Ewald's army (which is really half a dozen magically created giants) ends up in a big fight. Ice is rescued and recovers enough to confront her wicked brother, defeating him and, again, being asked by her mother to remain and rule the kingdom:
Though she's tempted, she heads back with the League and, as mentioned above, in five or six issues time ends up being killed by the Overmaster.
So why have I just summarised a couple of years worth of stories featuring Ice? Well, it's obviously connected with the hideous ret-con of her origin that Winick has provided in Justice League: Generation Lost #12.
For those of you fortunate enough to have missed it, Ice's new origin is that she was a gypsy child in Norway, one born with power over ice and snow. The entire clan her family belong to are thieves though Ice's father is, of course, a noble sort and is planning to take them away from it all:
So that his father, Ice's grand-father, doesn't discover Ice's powers, he spends year after year telling Ice that she has to remain calm and in control. Of course, the grand-father finds out about her powers years later, after they've run away, and when he comes to take her back, Ice's father tells her to cut loose and freeze everything. This ends up with Ice causing the deaths of her grand-father, his gang of half a dozen thugs and, inadvertently, her own father who, with his dying words tells her "Always be careful. Be quiet. Be . . . be . . . calm."
Most of Justice League: Generation Lost #12 is a fight between Fire and Ice until, at the end, Ice regains some sense of self and suddenly realises what's been happening all her life:
Yep, the whole thing about being an ice goddess was a lie. She made it up to repress the memory of causing the death of her own father. That's the "credible and tragic origin" that Judd Winick has come up with, the one which, according to editor Brian Cunningham:
"does not negate what we already know."How exactly are the Justice League's interactions with Ice and her family not negated by this ret-con? If Ice made the whole thing up then the ice kingdom never existed and a big chunk of the JLA's history is completely . . . errr . . . negated!
Seriously, what do we gain by having this new origin for Ice? As I said in the earlier post, being an ice goddess from a mythical race of ice people is no more ridiculous than being an Amazonian princess moulded from clay and being granted life by the Greek gods. These are comics, for Cthulhu's sake - why do we need a "credible and tragic origin" for a character who was, as stated in the Source blog article, a "pensive, shy flower" something which made her pretty much unique in the DCU?
All it's done is turn her into another angst ridden, angry superhero.
Utterly pointless. My only vague, tiny hope is that this'll all turn out to be a Max Lord-induced false memory so we can simply ignore this car crash of a ret-con.
Oh, and as a little post-script - when I read the issue and came across the page where Ice remembers everything, it triggered something in my own memory:
The whole causing the death of a loved one and repressing the memory thing? Winick's done that before: John Stewart in Green Lantern #147 was shown to have repressed a memory of causing not his father's but his sister's death.
It's like he's not even trying.
Sunday, 17 October 2010
Who'd Like A Cocktail? #102
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| Larfleeze shows why he's the one getting his own Christmas special this year |
- BOOSTER GOLD #37 - you're almost left with the thought that either Giffen or DeMatteis is occasionally tapping the other one on the shoulder and saying "Didn't we have a plot we were following at some point?" This is still a great fun series but it does delight in wandering down various sub-plot alleyways before being wrenched back to the main one! And methinks we haven't seen the last of Estrogina!
- GREEN LANTERN #58 - finally, Carol Ferris slaps down Hal Jordan's expectations, reminding him of his girl back home while she gets on with her life. Meanwhile Salaak begins to get suspicious of Jordan's activities and hey, the Flash turns up.
- GREEN LANTERN: EMERALD WARRIORS #3 - the Red Lantern Bleez seems to be along for the ride, but at least she can speak now. Sodam Yat finds he's being hunted by his own father and that creepy, floating dwarf who's behind the draining of Lantern's rings shows up again.
- JUSTICE LEAGUE: GENERATION LOST #11 - this issue's pretty much all about the Metal Men attacking Fire, Ice and Rocket Red which ends up with Ice being forced into her new persona, the origin of which we meet in the next issue and which I moaned about earlier this week.
- JUSTICE SOCIETY OF AMERICA 80 PAGE GIANT 2010 - I've said it before: the thing with anthologies is you have to take the rough with the smooth. The Obsidian story was well done though it was little more than an origin tale; Jesse Quick helps a battered woman (as an aside - a trash can lid can deflect bullets? I don't think so!); Mr Terrific's tale was a little empty; Cyclone battles through some some spiteful people and discovers a new power; Sand shoots a cop (but he deserved it); the Wildcats get closer to each other; and Dr Fate manages to help someone in death. Mostly okay stories, though the Mr Terrific one was, as I said, just a little less than the others.
- KNIGHT AND SQUIRE #1 - I've never picked up a book before on the strength of a preview, but had to give this a go. It's wonderfully British and I applaud DC for publishing it. Storywise it does little except establish some characters but does so with humour and charm. Well worth getting.
- UNTOLD TALES OF BLACKEST NIGHT #1 - basically an anthology so again a little hit and miss. I think the most pertinent thing to come out of it was the recruitment of Lyssa Drak by the floating, creepy dwarf from the Green Lantern titles.
Induce vomiting! Kiss her!
Tags:
Bleez,
Carol Ferris,
Cyclone,
Dr Fate,
Estrogina,
Fire,
Flash (Barry),
GL Hal Jordan,
GL Salaak,
GL Sodam Yat,
Ice,
Jesse Quick,
Lyssa Drak,
Mr Terrific,
Obsidian,
Rocket Red,
Sand,
Who'd Like A Cocktail?
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