Monday, 15 July 2013
The comics are chosen completely at random and apart from a four week lead-in period, even I don't know what I'll be looking at in the weeks to come!
STARMAN #68 - August 2000
One of the series born from the Zero Hour event, Starman bucked the trend of the other titles launched at that time (Primal Force or Fate, anyone?) by not only lasting several years but actually being bloody good as well. By the time we get to #68, things are building up to the last, climactic battle between the bad guy of the series, Culp, and the hero, Jack Knight, draggin in everyone in between.
Culp has been hiding inside anti-hero The Shade for decades, using his body on the few occasions when he sleeps. It's these instances that this issue mostly dwells on as we watch Culp recruit the villains of Opal City, drawing them together for his ultimate vengeance against the Shade.
Not only Grundy, but Dr Phosphorous, the Mist, Rag Doll and others are all co-opted for his plans.
Thankfully, it's not all doom and gloom as we again meet Hamilton Drew, a Sherlock Holmes style detective:
Drew, in turn, is recruited by someone who hasn't been seen for many a year these days:
Ah, Ralph and Sue; you're still sorely missed.
Starman was a big, sprawling epic that sent the main character, Jack Knight, on various missions, not only physically - like the time he headed off to space - but also emotionally, bringing him to terms with his role as Starman and closer to his father Ted, the original Starman.
It was wonderfully written on the whole and a testament to DC at that time where they were willing to allow not only a single author to write the entire series, but allow him to end it at a point that he was happy with.
A damn fine series.