Sunday 22 January 2012

Who'd Like A Cocktail? #163

That's something we've all had to contend with, I'm sure.

A smaller haul than recent weeks but I make do with what I've got.

BLUE BEETLE #5 - written by Tony Bedard with art by Ig Guara and J.P. Mayer.

Having inadvertently stabbed his best friend through the heart at the end of last issue, it's understandable that getting him some sort of treatment is top of his list. He once again imposes his will over the scarab, forcing it to help heal Paco enough so that he can get to a hospital. There, Brenda's cleavage flashing aunt asks him round to her house where she attempts to steal the scarab using magic and ends up - along with her house - vanishing into another dimension. Back at the hospital, Paco transforms into Black and Red Beetle with a mission to track down Jaime's scarab.

It's not as chucklesome as I'd hoped it was going, but it is well done, with sub-plots rolling along and the action continuing. Still a good read.



CAPTAIN ATOM #5 - written by J.T. Krul with art by Freddie Williams II.

Atom gets all introspective at the start of this issue and imagines a scene where he's ten storeys tall and being fired upon by the army. I saw that and instantly flashed on Dr Manhattan in Vietnam in Watchmen. Is it just me or is this version of Cap the closest to Manhattan? Anyway, Cap tries to find out what's happening with Ranita, the friend he accidentally hurt last issue, before heading off to Washington DC to confront the big monster that's been eating people for the last couple of issues and ends up accidentally making it bigger.

Despite his accident-prone nature, I'm still enjoying this.



GREEN LANTERN CORPS #5 - written by Peter J. Tomasi with art by Fernando Pasarin and Scott Hanna.

Guy rounds up the toughest, roughest, fightenest Lanterns to help him take the fight to the Keepers and rescue John and the others. We're introduced to the Mean Machine team, a group of hitherto unheard of Lanterns that are so tough they've even built their own bar beneath Warrior's without Guy knowing. When they meet Guy's team, sparks fly as they all pose and posture before Guy lets them in on the mission, with a little help from the Martian Manhunter. Before they head off to the Keepers' world to rescue John, there's a side mission to raid a bunch of space pirates and steal their guns.

While it's admirably done, there's nothing really new here - none of the new Mean Machine Lanterns do anything that any already established Lantern couldn't do. I'd rather have seen some old, unused Lanterns brought back into things than these new old guys.



KIRBY: GENESIS - DRAGONSBANE #1 - written by Robert Rodi with art by Fritz Casas.

The Norse gods find themselves able to leave Valhalla for the first time in centuries, just in time for a Persian goddess to arrive and ask them to come and slay the dragons that are causing havoc in her realm. Sigurd and a handful of friends take up the challenge and they wander through other gods' homes, ending up in the Greeks' Olympus. There, they run in Circe and guess what she does with them? Yep: bacon's on the menu.

Compared with Silver Star or Captain Victory, this is excellent stuff. Without that comparison, it's not bad, although why Circe's costume consists of a pair of pants, some leggings and a hairstyle that doubles as a bra is more than a little baffling.

Oh, and if there was a Most Stupid Headgear prize, Balduur would win it hands down.



And what made me smile:


Of course Guy has a ring construct bar maid to run Warriors while he's away. Why wouldn't he?

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